Increases Neutral property magical damage by 10%.Increases Wind property magical damage by 10%.3,000 years before present day events (5,000 in the dub), the Millennium Pendant and the. It was originally known as the Millennium Pendant ( () () () Sennensui), but after being shattered and requiring assembly it came to be known as the Millennium Puzzle. A creature who enters or begins their turn in the area must make a DC 22 Wisdom saving throw. The Millennium Puzzle ( () () Sennen Pazuru) is one of the Millennium Items. An unholy aura surrounds Pazuzu out to a radius of 40 feet. Increases Lord of Vermilion damage by 6 per 1 base level. Pazuzu has advantage on saving throws against spells and other magical effects. Increases Crimson Rock and Chain Lightning damage by 1 per 3 base level. Increases Fire property magical damage by 10%. Item - Ring of Pazuzu 1 Ring of Pazuzu 1 490098 RingofPazuzu Increases magical damage against small, medium and large size enemies by 10.Gain 10 SP each time a monster is killed by magic attacks.Gain 100 HP each time a monster is killed by magic attacks.Reduces the cooldown time for Chain Lightning by 0.5 seconds.Reduces the SP cost of Chain Lightning by 35.Increase damage of Lord of Vermilion by $0%.Increase damage of WL_CHAINLIGHTNING_ATK by $0%.Increase magical damage dealt on Large size monsters by 10%.Increase magical damage dealt on Medium size monsters by 10%.Increase magical damage dealt on Small size monsters by 10%.If an effect required an item upgrade it will just be displayed. When equipped with Truth Liberation and both are equipped by Warlock, reduces SP consumption of Crimson Rock by 50, reduces cooldown of Crimson Rock by 2 seconds. If user learned Recognized Spell level 5, reduces delay after skill by 30%. If user learned Radius level 3, increases fire, wind and neutral property magical damage by 10%. As an apotropaic entity, he was considered as both a destructive and dangerous wind, but also as a repellant to other. Recovers 100 HP and 10 SP when killing monsters with magical damage. In ancient Mesopotamian religion, Pazuzu ( Akkadian:, romanized: p.zu.zu also called Fazuzu or Pazuza) 2 was a personification of the southwestern wind, and held kingship over the lilu wind demons. If user learned Drain Life level 5, reduce casting time by 15% If user learned Chain Lightning level 5, reduces SP consumption of Chain Lightning by 35, reduces cooldown of Chain Lightning by 0.5 seconds. Increases Lord of Vermilion damage by 6% per 1 base level. The game, like, has, in fact, a story and somewhat similar gameplay. The game is considered to be 'a non-scary horror game' by the creator himself. Increases Crimson Rock and Chain Lightning damage by 1% per 3 base level. Usagi Puzzle (, Usagi Pazuru) is a Japanese ActionScript game made by Hothukurou. Many associations try to find it and train people who can solve it.Increases magical damage against small, medium and large size enemies by 10%. It is an unusual puzzle in that it takes two potential "Phi Brains" to solve it. The puzzle's location and physical form are currently unknown. The Puzzle of God ( 神のパズル Kami no Pazuru) is a legendary puzzle, that seals the "Book of God", said to unravel all the mysteries of the universe. It is noteworthy that many of these puzzles are not dangerous in nature, but the conditions for losing are against the wishes of Kaito and the gang. Similar to the Fool's Puzzles, the Puzzles of Judgement offer no sort of treasure to the winner. The Puzzles of Judgement ( 裁きのパズル Sabaki no Pazuru) are made by the Orpheus Order members and people whose emotions were taken over by the fake Orpheus artifacts. Daimon Kaito notes that the Fool's Puzzles feel "cold", due to the fact they are built with the intention of nothing but forcing the development of the "Phi Brain". A Solver with no potential to achieve the "Phi Brain" would endanger his/her life. Unlike the "Puzzle of the Wise", there is no "treasure" sealed. The Fool's Puzzles ( 愚者のパズル Gusha no Pazuru) are made with the goal to bring out an individual's "Phi Brain" potential and is of a high degree of difficulty. Although initially opposed to solving them, Daimon Kaito realises quickly that he enjoys the challenges set as well as admiring the feelings of the Giver, on multiple occasions noting that he can "feel the warmth" of the puzzle. ![]() Only those who have the potential to solve the puzzle will be able to acquire the "treasure". They are very difficult and almost impossible to solve. The stonehenge and the pyramids are examples in ancient times. ![]() The Sage's Puzzles ( 賢者のパズル Kenja no Pazuru) are created in order to seal a client's "treasure"( 財).
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